// Galope Madness Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map GLMDE1M1 "Research Labs"
{
	titlepatch = "GLMDV00"
	next = "GLMDE1M2"
	secretnext = "GLMDE1M2"
	sky1 = "DSKY1"
	music = "$MUSIC_E1M1"
	ExitPic = "GLMDINT"
	EnterPic = "GLMDINT"
}

map GLMDE1M2 "Reciclyng Sector"
{
	titlepatch = "GLMDV01"
	next = "GLMDE1M3"
	secretnext = "GLMDE1M3"
	sky1 = "DSKY1"
	music = "$MUSIC_E1M2"
	ExitPic = "GLMDINT"
	EnterPic = "GLMDINT"
}

map GLMDE1M3 "Underground Way"
{
	titlepatch = "GLMDV02"
	next = "GLMDE1M4"
	secretnext = "GLMDE1M4"
	sky1 = "DSKY1"
	music = "$MUSIC_E1M3"
	ExitPic = "GLMDINT"
	EnterPic = "GLMDINT"
}

map GLMDE1M4 "Cave Entrance"
{
	titlepatch = "GLMDV03"
	next = "GLMDE1M5"
	secretnext = "GLMDE1M5"
	sky1 = "DSKY1"
	music = "$MUSIC_E1M4"
	ExitPic = "GLMDINT"
	EnterPic = "GLMDINT"
}

map GLMDE1M5 "Elite Hideout"
{
	titlepatch = "GLMDV04"
	next = "GLMDE1M6"
	secretnext = "GLMDE1M6"
	sky1 = "DSKY1"
	music = "$MUSIC_E1M5"
	ExitPic = "GLMDINT"
	EnterPic = "GLMDINT"
}

map GLMDE1M6 "Hell Inside"
{
	titlepatch = "GLMDV05"
	next = "GLMDE1M7"
	secretnext = "GLMDE1M7"
	sky1 = "DSKY1"
	music = "$MUSIC_E1M6"
	ExitPic = "GLMDINT"
	EnterPic = "GLMDINT"
}

map GLMDE1M7 "Blood Grounds"
{
	titlepatch = "GLMDV06"
	next = "GLMDE1M8"
	secretnext = "GLMDE1M8"
	sky1 = "DSKY1"
	music = "$MUSIC_E1M7"
	ExitPic = "GLMDINT"
	EnterPic = "GLMDINT"
}

map GLMDE1M8 "Punishment Arena"
{
	titlepatch = "GLMDV07"
	next = "VR"
	sucktime = 1337
	secretnext = "VR"
	sky1 = "DSKY1"
	music = "$MUSIC_E1M8"
	ExitPic = "GLMDINT"
	EnterPic = "GLMDINT"
	nosoundclipping
	baronspecial
	specialaction_exitlevel //specialaction_lowerfloor
}