// FreeDM: Classic Edition Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map FRDM01 "Tech Test"
{
	titlepatch = "FRDMV00"
	next = "FRDM02"
	secretnext = "FRDM02"
	sky1 = "SKY1"
	music = "D_FRDM01"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM02 "Natural Station"
{
	titlepatch = "FRDMV01"
	next = "FRDM03"
	secretnext = "FRDM03"
	sky1 = "SKY1"
	music = "D_FRDM02"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM03 "Issues of Claveria"
{
	titlepatch = "FRDMV02"
	next = "FRDM04"
	secretnext = "FRDM04"
	sky1 = "SKY1"
	music = "D_FRDM03"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM04 "Steel"
{
	titlepatch = "FRDMV03"
	next = "FRDM05"
	secretnext = "FRDM05"
	sky1 = "SKY1"
	music = "D_FRDM04"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM05 "Dense Fields"
{
	titlepatch = "FRDMV04"
	next = "FRDM06"
	secretnext = "FRDM06"
	sky1 = "SKY1"
	music = "D_FRDM05"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM06 "Temple of Ammon"
{
	titlepatch = "FRDMV05"
	next = "FRDM07"
	secretnext = "FRDM07"
	sky1 = "SKY1"
	music = "D_FRDM06"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM07 "Main Stronghold"
{
	titlepatch = "FRDMV06"
	next = "FRDM08"
	secretnext = "FRDM08"
	sky1 = "SKY1"
	music = "D_FRDM07"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM08 "Artifact Base"
{
	titlepatch = "FRDMV07"
	next = "FRDM09"
	secretnext = "FRDM09"
	sky1 = "SKY1"
	music = "D_FRDM08"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM09 "Industrial Outland"
{
	titlepatch = "FRDMV08"
	next = "FRDM10"
	secretnext = "FRDM10"
	sky1 = "SKY1"
	music = "D_FRDM09"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM10 "Detached Grounds"
{
	titlepatch = "FRDMV09"
	next = "FRDM11"
	secretnext = "FRDM11"
	sky1 = "SKY1"
	music = "D_FRDM10"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM11 "Isolated Facility"
{
	titlepatch = "FRDMV10"
	next = "FRDM12"
	secretnext = "FRDM12"
	sky1 = "SKY1"
	music = "D_FRDM11"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM12 "Up 'n Down Canyon"
{
	titlepatch = "FRDMV11"
	next = "FRDM13"
	secretnext = "FRDM13"
	sky1 = "SKY2"
	music = "D_FRDM12"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM13 "Unholy Blood"
{
	titlepatch = "FRDMV12"
	next = "FRDM14"
	secretnext = "FRDM14"
	sky1 = "SKY2"
	music = "D_FRDM13"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM14 "Technical Assault"
{
	titlepatch = "FRDMV13"
	next = "FRDM15"
	secretnext = "FRDM15"
	sky1 = "SKY2"
	music = "D_FRDM14"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM15 "Shallow Complex"
{
	titlepatch = "FRDMV14"
	next = "FRDM16"
	secretnext = "FRDM16"
	sky1 = "SKY2"
	music = "D_FRDM15"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM16 "Barren Alleys"
{
	titlepatch = "FRDMV15"
	next = "FRDM17"
	secretnext = "FRDM17"
	sky1 = "SKY2"
	music = "D_FRDM16"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM17 "Underwoods"
{
	titlepatch = "FRDMV16"
	next = "FRDM18"
	secretnext = "FRDM18"
	sky1 = "SKY2"
	music = "D_FRDM17"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM18 "Deserted Courtyard"
{
	titlepatch = "FRDMV17"
	next = "FRDM19"
	secretnext = "FRDM19"
	sky1 = "SKY2"
	music = "D_FRDM18"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM19 "Tech Isle"
{
	titlepatch = "FRDMV18"
	next = "FRDM20"
	secretnext = "FRDM20"
	sky1 = "SKY2"
	music = "D_FRDM19"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM20 "Warehouse"
{
	titlepatch = "FRDMV19"
	next = "FRDM21"
	secretnext = "FRDM21"
	sky1 = "SKY2"
	music = "D_FRDM20"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM21 "Refinary"
{
	titlepatch = "FRDMV20"
	next = "FRDM22"
	secretnext = "FRDM22"
	sky1 = "SKY3"
	music = "D_FRDM21"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM22 "Fourplay"
{
	titlepatch = "FRDMV21"
	next = "FRDM23"
	secretnext = "FRDM23"
	sky1 = "SKY3"
	music = "D_FRDM22"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM23 "Confrontation"
{
	titlepatch = "FRDMV22"
	next = "FRDM24"
	secretnext = "FRDM24"
	sky1 = "SKY3"
	music = "D_FRDM23"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM24 "Flooded Base"
{
	titlepatch = "FRDMV23"
	next = "FRDM25"
	secretnext = "FRDM25"
	sky1 = "SKY3"
	music = "D_FRDM24"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM25 "Mansion Yard"
{
	titlepatch = "FRDMV24"
	next = "FRDM26"
	secretnext = "FRDM26"
	sky1 = "SKY3"
	music = "D_FRDM25"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM26 "Acidic Crypt"
{
	titlepatch = "FRDMV25"
	next = "FRDM27"
	secretnext = "FRDM27"
	sky1 = "SKY3"
	music = "D_FRDM26"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM27 "The Exile"
{
	titlepatch = "FRDMV26"
	next = "FRDM28"
	secretnext = "FRDM28"
	sky1 = "SKY3"
	music = "D_FRDM27"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM28 "Weapons Factory"
{
	titlepatch = "FRDMV27"
	next = "FRDM29"
	secretnext = "FRDM29"
	sky1 = "SKY3"
	music = "D_FRDM28"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM29 "Unusual Territory"
{
	titlepatch = "FRDMV28"
	next = "FRDM30"
	secretnext = "FRDM30"
	sky1 = "SKY3"
	music = "D_FRDM29"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM30 "Last Man Standing"
{
	titlepatch = "FRDMV29"
	next = "FRDM31"
	secretnext = "FRDM31"
	sky1 = "SKY3"
	music = "D_FRDM30"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM31 "Desolated Fort"
{
	titlepatch = "FRDMV30"
	next = "FRDM32"
	secretnext = "FRDM32"
	sky1 = "SKY3"
	music = "D_FRDM31"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}

map FRDM32 "Chocolate"
{
	titlepatch = "FRDMV31"
	next = "VR"
	secretnext = "VR"
	sky1 = "SKY3"
	music = "D_FRDM32"
	intermusic = "D_FRDMIN"
	ExitPic = "INTERPIC"
	EnterPic = "INTERPIC"
}