// Texture definitions generated by SLADE3
// on Sun Nov 24 06:42:52 2024

Texture "EDMS0200", 128, 128
{
	Patch "EDMS0248", 0, 0
	Patch "EDMS0306", 32, 16
}

Texture "EDMS0201", 256, 128
{
	Patch "WALL62_2", 0, 0
	Patch "WALL62_2", 64, 0
	Patch "WALL62_2", 128, 0
	Patch "WALL62_2", 192, 0
	Patch "EDMS0312", 0, 0
}

Texture "EDMS0203", 128, 128
{
	Patch "EDMS0255", 0, 0
	Patch "EDMS0287", 29, 36
}

Texture "EDMS0204", 128, 128
{
	Patch "EDMS0284", 0, 0
	Patch "EDMS0285", 15, 38
}

Texture "EDMS0214", 256, 128
{
	Patch "WALL00_1", 0, 0
	Patch "WALL00_1", 64, 0
	Patch "WALL00_1", 128, -16
	Patch "WALL00_1", 192, -16
	Patch "EDMS0312", 0, 0
}

Texture "EDMS0218", 256, 128
{
	Patch "EDMS0248", 0, 0
	Patch "EDMS0248", 128, 0
	Patch "EDMS0312", 0, 0
}

Texture "EDMS0228", 128, 128
{
	Patch "EDMS0247", 0, 0
	Patch "EDMS0320", 48, 48
}

Texture "EDMS0229", 128, 128
{
	Patch "EDMS0244", 0, 0
	Patch "EDMS0320", 48, 48
}

Texture "EDMS0230", 128, 128
{
	Patch "EDMS0254", 0, 0
	Patch "EDMS0302", 48, 32
}

Texture "EDMS0232", 64, 128
{
	Patch "WALL00_1", 0, -16
	Patch "EDMS0312", 0, 0
	Patch "SW4S0", 20, 84
}

Texture "EDMS0233", 64, 128
{
	Patch "EDMS0255", 0, 0
	Patch "EDMS0333", 0, 32
}

Texture "EDMS0234", 128, 128
{
	Patch "EDMS0247", 0, 0
	Patch "EDMS0321", 48, 48
}

Texture "EDMS0235", 128, 128
{
	Patch "EDMS0244", 0, 0
	Patch "EDMS0321", 48, 48
}

Texture "EDMS0236", 128, 128
{
	Patch "EDMS0254", 0, 0
	Patch "EDMS0303", 48, 32
}

Texture "EDMS0238", 64, 128
{
	Patch "WALL00_1", 0, -16
	Patch "EDMS0312", 0, 0
	Patch "SW4S1", 20, 84
}

Texture "EDMS0239", 64, 128
{
	Patch "EDMS0255", 0, 0
	Patch "EDMS0334", 0, 32
}

Texture "EDMS0246", 64, 128
{
	Patch "EDMS0275", 0, 0
}

Texture "EDMS0266", 128, 128
{
	Patch "EDMS0255", 0, 0
	Patch "EDMS0327", 32, 46
}

Texture "EDMS0267", 128, 128
{
	Patch "EDMS0255", 0, 0
	Patch "EDMS0328", 15, 37
}

Texture "EDMS0268", 128, 128
{
	Patch "EDMS0255", 0, 0
	Patch "EDMS0285", 15, 37
}

// End of texture definitions
