// Texture definitions generated by SLADE3
// on Sun Dec  1 10:30:15 2024

Texture "DECA0017", 64, 128
{
	Patch "DECA0067", 0, 0
}

Texture "DECA0021", 512, 128
{
	Patch "DECA0056", 0, 0
	Patch "DECA0057", 256, 0
}

Texture "DECA0024", 64, 128
{
	Patch "RW24_3", 0, 0
	Patch "SW4S0", 20, 80
}

Texture "DECA0026", 64, 128
{
	Patch "RW24_3", 0, 0
	Patch "SW4S1", 20, 80
}

Texture "DECA0027", 64, 128
{
	Patch "DECA0069", 0, 0
}

Texture "DECA0041", 128, 128
{
	Patch "DECA0074", 0, 0
	Patch "DECA0042", 96, 0
}

Texture "DECA0047", 64, 128
{
	Patch "DECA0080", 0, 0
	Patch "DECA0080", 0, 64
}

Texture "DECA0050", 64, 128
{
	Patch "DECA0083", 0, 0
	Patch "DECA0083", 0, 64
}

Texture "DECA0058", 64, 128
{
	Patch "RW38_1", 0, 0
	Patch "DECA0023", 0, -56
}

Texture "DECA0059", 64, 128
{
	Patch "RW38_1", 0, 0
	Patch "DECA0025", 0, -56
}

Texture "DECA0060", 64, 128
{
	Patch "RW46_4", 0, 0
	Patch "SW2S0", 16, 32
}

Texture "DECA0061", 64, 128
{
	Patch "RW46_4", 0, 0
	Patch "SW2S1", 16, 32
}

// End of texture definitions
