object Lexicon_BOUR_ExplosiveBarrel
{
    frame BAR1  { light BARREL }

    frame BEXPC { light ROCKET_X1 }
    frame BEXPD { light ROCKET_X2 }
    frame BEXPE { light ROCKET_X3 }
}

object Lexicon_BOUR_Rocket
{
    frame MISLA { light ROCKET }

    frame MISLB { light ROCKET_X1 }
    frame MISLC { light ROCKET_X2 }
    frame MISLD { light ROCKET_X3 }
}

object Lexicon_BOUR_PlasmaBall
{
    frame PLSSA { light PLASMABALL }
    frame PLSSB { light PLASMABALL }

    frame PLSEA { light PLASMA_X1 }
    frame PLSEB { light PLASMA_X2 }
    frame PLSEC { light PLASMA_X2 }
    frame PLSED { light PLASMA_X3 }
    frame PLSEE { light PLASMA_X4 }
}

object Lexicon_BOUR_ArachnotronPlasma
{
    frame APLSA { light ARACHPLAS }
    frame APLSB { light ARACHPLAS }

    frame APBXA { light ARACHPLAS_X1 }
    frame APBXB { light ARACHPLAS_X2 }
    frame APBXC { light ARACHPLAS_X2 }
    frame APBXD { light ARACHPLAS_X3 }
    frame APBXE { light ARACHPLAS_X4 }
}

object Lexicon_BOUR_ShotgunGuy
{
    frame SPOSF { light ZOMBIEATK }
}

object Lexicon_BOUR_ChaingunGuy
{
    frame CPOSE { light ZOMBIEATK }
    frame CPOSF { light ZOMBIEATK }
}

object Lexicon_BOUR_WolfensteinSS
{
    frame POSSF { light ZOMBIEATK }
}

object Lexicon_BOUR_RevenantTracer
{
	frame FATBA { light TRACER    }
	frame FATBB { light TRACER    }

	frame FBXPA { light TRACER_X1 }
	frame FBXPB { light TRACER_X2 }
	frame FBXPC { light TRACER_X3 }
}

object Lexicon_BOUR_GreenArmor
{
    frame ARM1A { light GREENARMOR1 }
    frame ARM1B { light GREENARMOR2 }
}

object Lexicon_BOUR_BlueArmor
{
    frame ARM2A { light BLUEARMOR1 }
    frame ARM2B { light BLUEARMOR2 }
}