// IPXMATCH Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map IPXM01 "Ludicrous Gibs"
{
	titlepatch = "IPXMV00"
	next = "IPXM02"
	secretnext = "IPXM02"
	sky1 = "IPXM0001"
	music = "D_IPXM01"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM02 "Shotgun War"
{
	titlepatch = "IPXMV01"
	next = "IPXM03"
	secretnext = "IPXM03"
	sky1 = "IPXM0001"
	music = "D_IPXM02"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM03 "Frag Festival"
{
	titlepatch = "IPXMV02"
	next = "IPXM04"
	secretnext = "IPXM04"
	sky1 = "IPXM0001"
	music = "D_IPXM03"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM04 "Search and Destroy"
{
	titlepatch = "IPXMV03"
	next = "IPXM05"
	secretnext = "IPXM05"
	sky1 = "IPXM0001"
	music = "D_IPXM04"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM05 "Enemy Kicking"
{
	titlepatch = "IPXMV04"
	next = "IPXM06"
	secretnext = "IPXM06"
	sky1 = "IPXM0001"
	music = "D_IPXM05"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM06 "Rocket Yard"
{
	titlepatch = "IPXMV05"
	next = "IPXM07"
	secretnext = "IPXM07"
	sky1 = "IPXM0001"
	music = "D_IPXM06"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM07 "Speedy Frags"
{
	titlepatch = "IPXMV06"
	next = "IPXM08"
	secretnext = "IPXM08"
	sky1 = "IPXM0001"
	music = "D_IPXM07"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
	Map07Special
}

map IPXM08 "Blitzkrieg"
{
	titlepatch = "IPXMV07"
	next = "IPXM09"
	secretnext = "IPXM09"
	sky1 = "IPXM0001"
	music = "D_IPXM08"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM09 "Doom Holocaust"
{
	titlepatch = "IPXMV08"
	next = "IPXM10"
	secretnext = "IPXM10"
	sky1 = "IPXM0001"
	music = "D_IPXM09"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM10 "BFG Massacre"
{
	titlepatch = "IPXMV09"
	next = "IPXM11"
	secretnext = "IPXM11"
	sky1 = "IPXM0001"
	music = "D_IPXM10"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM11 "Point and Shoot"
{
	titlepatch = "IPXMV10"
	next = "IPXM12"
	secretnext = "IPXM12"
	sky1 = "IPXM0001"
	music = "D_IPXM11"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM12 "Deadly Rifles"
{
	titlepatch = "IPXMV11"
	next = "IPXM13"
	secretnext = "IPXM13"
	sky1 = "IPXM0002"
	music = "D_IPXM12"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM13 "Chaingun Chacha"
{
	titlepatch = "IPXMV12"
	next = "IPXM14"
	secretnext = "IPXM14"
	sky1 = "IPXM0002"
	music = "D_IPXM13"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM14 "Mega Kills"
{
	titlepatch = "IPXMV13"
	next = "IPXM15"
	secretnext = "IPXM15"
	sky1 = "IPXM0002"
	music = "D_IPXM14"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM15 "Death Halls"
{
	titlepatch = "IPXMV14"
	next = "IPXM16"
	secretnext = "IPXM16"
	sky1 = "IPXM0002"
	music = "D_IPXM15"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM16 "Cursed Area"
{
	titlepatch = "IPXMV15"
	next = "IPXM17"
	secretnext = "IPXM17"
	sky1 = "IPXM0002"
	music = "D_IPXM16"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM17 "Frag District"
{
	titlepatch = "IPXMV16"
	next = "IPXM18"
	secretnext = "IPXM18"
	sky1 = "IPXM0002"
	music = "D_IPXM17"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM18 "Instant Death"
{
	titlepatch = "IPXMV17"
	next = "IPXM19"
	secretnext = "IPXM19"
	sky1 = "IPXM0002"
	music = "D_IPXM18"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM19 "Endless War"
{
	titlepatch = "IPXMV18"
	next = "IPXM20"
	secretnext = "IPXM20"
	sky1 = "IPXM0002"
	music = "D_IPXM19"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM20 "Scary Search"
{
	titlepatch = "IPXMV19"
	next = "IPXM21"
	secretnext = "IPXM21"
	sky1 = "IPXM0002"
	music = "D_IPXM20"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM21 "Escape from Nirvana"
{
	titlepatch = "IPXMV20"
	next = "IPXM22"
	secretnext = "IPXM22"
	sky1 = "IPXM0003"
	music = "D_IPXM21"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM22 "Apocalypse"
{
	titlepatch = "IPXMV21"
	next = "IPXM23"
	secretnext = "IPXM23"
	sky1 = "IPXM0003"
	music = "D_IPXM22"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM23 "Total Carnage"
{
	titlepatch = "IPXMV22"
	next = "IPXM24"
	secretnext = "IPXM24"
	sky1 = "IPXM0003"
	music = "D_IPXM23"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM24 "Frag or Die"
{
	titlepatch = "IPXMV23"
	next = "IPXM25"
	secretnext = "IPXM25"
	sky1 = "IPXM0003"
	music = "D_IPXM24"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM25 "So Many Targets"
{
	titlepatch = "IPXMV24"
	next = "IPXM26"
	secretnext = "IPXM26"
	sky1 = "IPXM0003"
	music = "D_IPXM25"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM26 "Nightmare"
{
	titlepatch = "IPXMV25"
	next = "IPXM27"
	secretnext = "IPXM27"
	sky1 = "IPXM0003"
	music = "D_IPXM26"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM27 "Hell Gateway"
{
	titlepatch = "IPXMV26"
	next = "IPXM28"
	secretnext = "IPXM28"
	sky1 = "IPXM0003"
	music = "D_IPXM27"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM28 "Funny Frags"
{
	titlepatch = "IPXMV27"
	next = "IPXM29"
	secretnext = "IPXM29"
	sky1 = "IPXM0003"
	music = "D_IPXM28"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM29 "Destruction Area"
{
	titlepatch = "IPXMV28"
	next = "IPXM30"
	secretnext = "IPXM30"
	sky1 = "IPXM0003"
	music = "D_IPXM29"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM30 "Elite Area"
{
	titlepatch = "IPXMV29"
	next = "IPXM31"
	secretnext = "IPXM31"
	sky1 = "IPXM0003"
	music = "D_IPXM30"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
	allowmonstertelefrags
}

map IPXM31 "Fragging Instinct"
{
	titlepatch = "IPXMV30"
	next = "IPXM32"
	secretnext = "IPXM32"
	sky1 = "IPXM0003"
	music = "D_IPXM31"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}

map IPXM32 "Death Ahead"
{
	titlepatch = "IPXMV31"
	next = "VR"
	secretnext = "VR"
	sky1 = "IPXM0003"
	music = "D_IPXM32"
	intermusic = "D_IPXMIN"
	ExitPic = "IPXMINT"
	EnterPic = "IPXMINT"
}