// DWANGO11 Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map DW1101 "Crossroads"
{
	titlepatch = "DW11V00"
	next = "DW1102"
	secretnext = "DW1102"
	sky1 = "DW110004"
	music = "D_DW1101"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1102 "The Underdark"
{
	titlepatch = "DW11V01"
	next = "DW1103"
	secretnext = "DW1103"
	sky1 = "DW110004"
	music = "D_DW1102"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1103 "DV II"
{
	titlepatch = "DW11V02"
	next = "DW1104"
	secretnext = "DW1104"
	sky1 = "DW110004"
	music = "D_DW1103"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1104 "Limbo"
{
	titlepatch = "DW11V03"
	next = "DW1105"
	secretnext = "DW1105"
	sky1 = "DW110004"
	music = "D_DW1104"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1105 "Misery"
{
	titlepatch = "DW11V04"
	next = "DW1106"
	secretnext = "DW1106"
	sky1 = "DW110004"
	music = "D_DW1105"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1106 "Backlash"
{
	titlepatch = "DW11V05"
	next = "DW1107"
	secretnext = "DW1107"
	sky1 = "DW110004"
	music = "D_DW1106"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1107 "Bware"
{
	titlepatch = "DW11V06"
	next = "DW1108"
	secretnext = "DW1108"
	sky1 = "DW110004"
	music = "D_DW1107"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
	Map07Special
}

map DW1108 "Misery II"
{
	titlepatch = "DW11V07"
	next = "DW1109"
	secretnext = "DW1109"
	sky1 = "DW110004"
	music = "D_DW1108"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1109 "UAC Outpost"
{
	titlepatch = "DW11V08"
	next = "DW1110"
	secretnext = "DW1110"
	sky1 = "DW110004"
	music = "D_DW1109"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1110 "Bengal's Lair"
{
	titlepatch = "DW11V09"
	next = "DW1111"
	secretnext = "DW1111"
	sky1 = "DW110004"
	music = "D_DW1110"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1111 "Toxic Dumps"
{
	titlepatch = "DW11V10"
	next = "DW1112"
	secretnext = "DW1112"
	sky1 = "DW110004"
	music = "D_DW1111"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1112 "Deja Vu"
{
	titlepatch = "DW11V11"
	next = "DW1113"
	secretnext = "DW1113"
	sky1 = "DW110005"
	music = "D_DW1112"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1113 "Landscape"
{
	titlepatch = "DW11V12"
	next = "DW1114"
	secretnext = "DW1114"
	sky1 = "DW110005"
	music = "D_DW1113"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1114 "Bengal's Den"
{
	titlepatch = "DW11V13"
	next = "DW1115"
	secretnext = "DW1115"
	sky1 = "DW110005"
	music = "D_DW1114"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1115 "The Pit"
{
	titlepatch = "DW11V14"
	next = "DW1116"
	secretnext = "DW1116"
	sky1 = "DW110005"
	music = "D_DW1115"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1116 "RDM1"
{
	titlepatch = "DW11V15"
	next = "DW1117"
	secretnext = "DW1117"
	sky1 = "DW110005"
	music = "D_DW1116"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1117 "The Stronghold"
{
	titlepatch = "DW11V16"
	next = "DW1118"
	secretnext = "DW1118"
	sky1 = "DW110005"
	music = "D_DW1117"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1118 "The Courtyard"
{
	titlepatch = "DW11V17"
	next = "DW1119"
	secretnext = "DW1119"
	sky1 = "DW110005"
	music = "D_DW1118"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1119 "Speed"
{
	titlepatch = "DW11V18"
	next = "DW1120"
	secretnext = "DW1120"
	sky1 = "DW110005"
	music = "D_DW1119"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1120 "Tourniquet"
{
	titlepatch = "DW11V19"
	next = "DW1121"
	secretnext = "DW1121"
	sky1 = "DW110005"
	music = "$MUSIC_MESSAG"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1121 "Nirvana"
{
	titlepatch = "DW11V20"
	next = "DW1122"
	secretnext = "DW1122"
	sky1 = "DW110006"
	music = "D_DW1121"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1122 "Omen-X"
{
	titlepatch = "DW11V21"
	next = "DW1123"
	secretnext = "DW1123"
	sky1 = "DW110006"
	music = "D_DW1122"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1123 "Misery III"
{
	titlepatch = "DW11V22"
	next = "DW1124"
	secretnext = "DW1124"
	sky1 = "DW110006"
	music = "D_DW1123"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1124 "The Outskirts"
{
	titlepatch = "DW11V23"
	next = "DW1125"
	secretnext = "DW1125"
	sky1 = "DW110006"
	music = "D_DW1124"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1125 "The Plateau"
{
	titlepatch = "DW11V24"
	next = "DW1126"
	secretnext = "DW1126"
	sky1 = "DW110006"
	music = "D_DW1125"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1126 "Mindphuck"
{
	titlepatch = "DW11V25"
	next = "DW1127"
	secretnext = "DW1127"
	sky1 = "DW110006"
	music = "D_DW1126"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1127 "The Lost Chambers"
{
	titlepatch = "DW11V26"
	next = "DW1128"
	secretnext = "DW1128"
	sky1 = "DW110006"
	music = "D_DW1127"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1128 "XLR8"
{
	titlepatch = "DW11V27"
	next = "DW1129"
	secretnext = "DW1129"
	sky1 = "DW110006"
	music = "D_DW1128"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1129 "Tourniquet II"
{
	titlepatch = "DW11V28"
	next = "DW1130"
	secretnext = "DW1130"
	sky1 = "DW110006"
	music = "D_DW1129"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1130 "Crossfire"
{
	titlepatch = "DW11V29"
	next = "DW1131"
	secretnext = "DW1131"
	sky1 = "DW110006"
	music = "D_DW1130"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
	allowmonstertelefrags
}

map DW1131 "The Outback"
{
	titlepatch = "DW11V30"
	next = "DW1132"
	secretnext = "DW1132"
	sky1 = "DW110006"
	music = "D_DW1110"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}

map DW1132 "The Castle"
{
	titlepatch = "DW11V31"
	next = "VR"
	secretnext = "VR"
	sky1 = "DW110006"
	music = "D_DW1132"
	intermusic = "D_DW11IN"
	ExitPic = "DW11INT"
	EnterPic = "DW11INT"
}