// Reclamation Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map RCLM01 "Icy Hot"
{
	titlepatch = "RCLMV00"
	next = "RCLM02"
	secretnext = "RCLM02"
	sky1 = "RCLM0020"
	music = "D_RCLM01"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM02 "Neighbourhood Watch"
{
	titlepatch = "RCLMV01"
	next = "RCLM03"
	secretnext = "RCLM03"
	sky1 = "RCLM0020"
	music = "D_RCLM02"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM03 "War Circle"
{
	titlepatch = "RCLMV02"
	next = "RCLM04"
	secretnext = "RCLM04"
	sky1 = "RCLM0020"
	music = "D_RCLM03"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM04 "Security Bay"
{
	titlepatch = "RCLMV03"
	next = "RCLM05"
	secretnext = "RCLM05"
	sky1 = "RCLM0020"
	music = "D_RCLM04"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM05 "Dust and Bones"
{
	titlepatch = "RCLMV04"
	next = "RCLM06"
	secretnext = "RCLM06"
	sky1 = "RCLM0020"
	music = "D_RCLM05"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM06 "The Pits"
{
	titlepatch = "RCLMV05"
	next = "RCLM07"
	secretnext = "RCLM07"
	sky1 = "RCLM0020"
	music = "D_RCLM06"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM07 "Telesaw"
{
	titlepatch = "RCLMV06"
	next = "RCLM08"
	secretnext = "RCLM08"
	sky1 = "RCLM0020"
	music = "D_RCLM07"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM08 "Helldorado"
{
	titlepatch = "RCLMV07"
	next = "RCLM09"
	secretnext = "RCLM09"
	sky1 = "RCLM0020"
	music = "D_RCLM08"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM09 "Station 4"
{
	titlepatch = "RCLMV08"
	next = "RCLM10"
	secretnext = "RCLM10"
	sky1 = "RCLM0020"
	music = "D_RCLM09"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM10 "UPM Death Factory"
{
	titlepatch = "RCLMV09"
	next = "RCLM11"
	secretnext = "RCLM11"
	sky1 = "RCLM0020"
	music = "D_RCLM10"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM11 "Eye on You"
{
	titlepatch = "RCLMV10"
	next = "RCLM12"
	secretnext = "RCLM12"
	sky1 = "RCLM0020"
	music = "D_RCLM11"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM12 "Harvest"
{
	titlepatch = "RCLMV11"
	next = "RCLM13"
	secretnext = "RCLM13"
	sky1 = "RCLM0268"
	music = "D_RCLM12"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM13 "Slaughterhouse 5"
{
	titlepatch = "RCLMV12"
	next = "RCLM14"
	secretnext = "RCLM14"
	sky1 = "RCLM0268"
	music = "D_RCLM13"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM14 "Nexus"
{
	titlepatch = "RCLMV13"
	next = "RCLM15"
	secretnext = "RCLM15"
	sky1 = "RCLM0268"
	music = "D_RCLM14"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM15 "Watchtower"
{
	titlepatch = "RCLMV14"
	next = "RCLM16"
	secretnext = "RCLM16"
	sky1 = "RCLM0268"
	music = "D_RCLM15"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM16 "Warchild"
{
	titlepatch = "RCLMV15"
	next = "RCLM17"
	secretnext = "RCLM17"
	sky1 = "RCLM0268"
	music = "D_RCLM16"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM17 "Rockin"
{
	titlepatch = "RCLMV16"
	next = "RCLM18"
	secretnext = "RCLM18"
	sky1 = "RCLM0268"
	music = "D_RCLM17"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM18 "Circle of Death"
{
	titlepatch = "RCLMV17"
	next = "RCLM19"
	secretnext = "RCLM19"
	sky1 = "RCLM0268"
	music = "D_RCLM18"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM19 "Catacombs"
{
	titlepatch = "RCLMV18"
	next = "RCLM20"
	secretnext = "RCLM20"
	sky1 = "RCLM0268"
	music = "D_RCLM19"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM20 "Rocket Seppuku"
{
	titlepatch = "RCLMV19"
	next = "RCLM21"
	secretnext = "RCLM21"
	sky1 = "RCLM0268"
	music = "D_RCLM20"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM21 "Wasted Effort"
{
	titlepatch = "RCLMV20"
	next = "RCLM22"
	secretnext = "RCLM22"
	sky1 = "RCLM0269"
	music = "D_RCLM21"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM22 "Brain Candy"
{
	titlepatch = "RCLMV21"
	next = "RCLM23"
	secretnext = "RCLM23"
	sky1 = "RCLM0269"
	music = "D_RCLM22"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM23 "Habitat"
{
	titlepatch = "RCLMV22"
	next = "RCLM24"
	secretnext = "RCLM24"
	sky1 = "RCLM0269"
	music = "D_RCLM23"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM24 "Symmetry Halls"
{
	titlepatch = "RCLMV23"
	next = "RCLM25"
	secretnext = "RCLM25"
	sky1 = "RCLM0269"
	music = "D_RCLM24"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM25 "Speed"
{
	titlepatch = "RCLMV24"
	next = "RCLM26"
	secretnext = "RCLM26"
	sky1 = "RCLM0269"
	music = "D_RCLM25"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM26 "Nobodies Hero"
{
	titlepatch = "RCLMV25"
	next = "RCLM27"
	secretnext = "RCLM27"
	sky1 = "RCLM0269"
	music = "D_RCLM26"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM27 "Cataclysm"
{
	titlepatch = "RCLMV26"
	next = "RCLM28"
	secretnext = "RCLM28"
	sky1 = "RCLM0269"
	music = "D_RCLM27"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM28 "Final Solution"
{
	titlepatch = "RCLMV27"
	next = "RCLM29"
	secretnext = "RCLM29"
	sky1 = "RCLM0269"
	music = "D_RCLM28"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM29 "Ethereal Mansion"
{
	titlepatch = "RCLMV28"
	next = "RCLM30"
	secretnext = "RCLM30"
	sky1 = "RCLM0269"
	music = "D_RCLM29"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM30 "Drop Zone"
{
	titlepatch = "RCLMV29"
	next = "RCLM31"
	secretnext = "RCLM31"
	sky1 = "RCLM0269"
	music = "D_RCLM30"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM31 "Frag Factory"
{
	titlepatch = "RCLMV30"
	next = "RCLM32"
	secretnext = "RCLM32"
	sky1 = "RCLM0269"
	music = "D_RCLM31"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}

map RCLM32 "Death Paradigm"
{
	titlepatch = "RCLMV31"
	next = "VR"
	secretnext = "VR"
	sky1 = "RCLM0269"
	music = "D_RCLM32"
	intermusic = "D_RCLMIN"
	ExitPic = "RCLMINT"
	EnterPic = "RCLMINT"
}