// BLUDBATH Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map BLDB01 "BLUDBATH Map 1"
{
	titlepatch = "CWILV00"
	next = "BLDB02"
	secretnext = "BLDB02"
	sky1 = "BLDB0024"
	music = "D_BLDB01"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB02 "BLUDBATH Map 2"
{
	titlepatch = "CWILV01"
	next = "BLDB03"
	secretnext = "BLDB03"
	sky1 = "BLDB0024"
	music = "D_BLDB02"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB03 "BLUDBATH Map 3"
{
	titlepatch = "CWILV02"
	next = "BLDB04"
	secretnext = "BLDB04"
	sky1 = "BLDB0024"
	music = "D_BLDB03"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB04 "BLUDBATH Map 4"
{
	titlepatch = "CWILV03"
	next = "BLDB05"
	secretnext = "BLDB05"
	sky1 = "BLDB0024"
	music = "D_BLDB04"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB05 "BLUDBATH Map 5"
{
	titlepatch = "CWILV04"
	next = "BLDB06"
	secretnext = "BLDB06"
	sky1 = "BLDB0024"
	music = "D_BLDB05"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB06 "BLUDBATH Map 6"
{
	titlepatch = "CWILV05"
	next = "BLDB07"
	secretnext = "BLDB07"
	sky1 = "BLDB0024"
	music = "D_BLDB06"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB07 "BLUDBATH Map 7"
{
	titlepatch = "CWILV06"
	next = "BLDB08"
	secretnext = "BLDB08"
	sky1 = "BLDB0024"
	music = "D_BLDB07"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB08 "BLUDBATH Map 8"
{
	titlepatch = "CWILV07"
	next = "BLDB09"
	secretnext = "BLDB09"
	sky1 = "BLDB0024"
	music = "D_BLDB08"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB09 "BLUDBATH Map 9"
{
	titlepatch = "CWILV08"
	next = "BLDB10"
	secretnext = "BLDB10"
	sky1 = "BLDB0024"
	music = "D_BLDB09"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB10 "BLUDBATH Map 10"
{
	titlepatch = "CWILV09"
	next = "BLDB11"
	secretnext = "BLDB11"
	sky1 = "BLDB0024"
	music = "D_BLDB10"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB11 "BLUDBATH Map 11"
{
	titlepatch = "CWILV10"
	next = "BLDB12"
	secretnext = "BLDB12"
	sky1 = "BLDB0024"
	music = "D_BLDB11"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB12 "BLUDBATH Map 12"
{
	titlepatch = "CWILV11"
	next = "BLDB13"
	secretnext = "BLDB13"
	sky1 = "BLDB0024"
	music = "D_BLDB12"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB13 "BLUDBATH Map 13"
{
	titlepatch = "CWILV12"
	next = "BLDB14"
	secretnext = "BLDB14"
	sky1 = "BLDB0024"
	music = "D_BLDB13"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB14 "BLUDBATH Map 14"
{
	titlepatch = "CWILV13"
	next = "BLDB15"
	secretnext = "BLDB15"
	sky1 = "BLDB0024"
	music = "D_BLDB14"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB15 "BLUDBATH Map 15"
{
	titlepatch = "CWILV14"
	next = "BLDB16"
	secretnext = "BLDB16"
	sky1 = "BLDB0024"
	music = "D_BLDB15"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB16 "BLUDBATH Map 16"
{
	titlepatch = "CWILV15"
	next = "BLDB17"
	secretnext = "BLDB17"
	sky1 = "BLDB0024"
	music = "D_BLDB16"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB17 "BLUDBATH Map 17"
{
	titlepatch = "CWILV16"
	next = "BLDB18"
	secretnext = "BLDB18"
	sky1 = "BLDB0024"
	music = "D_BLDB17"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB18 "BLUDBATH Map 18"
{
	titlepatch = "CWILV17"
	next = "BLDB19"
	secretnext = "BLDB19"
	sky1 = "BLDB0024"
	music = "D_BLDB18"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB19 "BLUDBATH Map 19"
{
	titlepatch = "CWILV18"
	next = "BLDB20"
	secretnext = "BLDB20"
	sky1 = "BLDB0024"
	music = "D_BLDB19"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB20 "BLUDBATH Map 20"
{
	titlepatch = "CWILV19"
	next = "BLDB21"
	secretnext = "BLDB21"
	sky1 = "BLDB0024"
	music = "D_BLDB20"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB21 "BLUDBATH Map 21"
{
	titlepatch = "CWILV20"
	next = "BLDB22"
	secretnext = "BLDB22"
	sky1 = "BLDB0024"
	music = "D_BLDB21"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB22 "BLUDBATH Map 22"
{
	titlepatch = "CWILV21"
	next = "BLDB23"
	secretnext = "BLDB23"
	sky1 = "BLDB0024"
	music = "D_BLDB22"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB23 "BLUDBATH Map 23"
{
	titlepatch = "CWILV22"
	next = "BLDB24"
	secretnext = "BLDB24"
	sky1 = "BLDB0024"
	music = "D_BLDB23"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB24 "BLUDBATH Map 24"
{
	titlepatch = "CWILV23"
	next = "BLDB25"
	secretnext = "BLDB25"
	sky1 = "BLDB0024"
	music = "D_BLDB24"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB25 "BLUDBATH Map 25"
{
	titlepatch = "CWILV24"
	next = "BLDB26"
	secretnext = "BLDB26"
	sky1 = "BLDB0024"
	music = "D_BLDB25"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB26 "BLUDBATH Map 26"
{
	titlepatch = "CWILV25"
	next = "BLDB27"
	secretnext = "BLDB27"
	sky1 = "BLDB0024"
	music = "D_BLDB26"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB27 "BLUDBATH Map 27"
{
	titlepatch = "CWILV26"
	next = "BLDB28"
	secretnext = "BLDB28"
	sky1 = "BLDB0024"
	music = "D_BLDB27"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB28 "BLUDBATH Map 28"
{
	titlepatch = "CWILV27"
	next = "BLDB29"
	secretnext = "BLDB29"
	sky1 = "BLDB0024"
	music = "D_BLDB28"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB29 "BLUDBATH Map 29"
{
	titlepatch = "CWILV28"
	next = "BLDB30"
	secretnext = "BLDB30"
	sky1 = "BLDB0024"
	music = "D_BLDB29"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB30 "BLUDBATH Map 30"
{
	titlepatch = "CWILV29"
	next = "BLDB31"
	secretnext = "BLDB31"
	sky1 = "BLDB0024"
	music = "D_BLDB30"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB31 "BLUDBATH Map 31"
{
	titlepatch = "CWILV30"
	next = "BLDB32"
	secretnext = "BLDB32"
	sky1 = "BLDB0024"
	music = "D_BLDB31"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}

map BLDB32 "BLUDBATH Map 32"
{
	titlepatch = "CWILV31"
	next = "VR"
	secretnext = "VR"
	sky1 = "BLDB0024"
	music = "D_BLDB32"
	intermusic = "D_BLDBIN"
	ExitPic = "BLDBINT"
	EnterPic = "BLDBINT"
}