// The Bigger Thirty-Two Mapinfo

defaultmap
{
	nojump
	nocrouch
}

map BG3201 "BIGGER32 Map 1"
{
	titlepatch = "CWILV00"
	next = "BG3202"
	secretnext = "BG3202"
	sky1 = "SKY1"
	music = "D_BG3201"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3202 "BIGGER32 Map 2"
{
	titlepatch = "CWILV01"
	next = "BG3203"
	secretnext = "BG3203"
	sky1 = "SKY1"
	music = "D_BG3202"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3203 "BIGGER32 Map 3"
{
	titlepatch = "CWILV02"
	next = "BG3204"
	secretnext = "BG3204"
	sky1 = "SKY1"
	music = "D_BG3203"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3204 "BIGGER32 Map 4"
{
	titlepatch = "CWILV03"
	next = "BG3205"
	secretnext = "BG3205"
	sky1 = "SKY1"
	music = "D_BG3204"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3205 "BIGGER32 Map 5"
{
	titlepatch = "CWILV04"
	next = "BG3206"
	secretnext = "BG3206"
	sky1 = "SKY1"
	music = "D_BG3205"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3206 "BIGGER32 Map 6"
{
	titlepatch = "CWILV05"
	next = "BG3207"
	secretnext = "BG3207"
	sky1 = "SKY1"
	music = "D_BG3206"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3207 "BIGGER32 Map 7"
{
	titlepatch = "CWILV06"
	next = "BG3208"
	secretnext = "BG3208"
	sky1 = "SKY1"
	music = "D_BG3207"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3208 "BIGGER32 Map 8"
{
	titlepatch = "CWILV07"
	next = "BG3209"
	secretnext = "BG3209"
	sky1 = "SKY1"
	music = "D_BG3208"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3209 "BIGGER32 Map 9"
{
	titlepatch = "CWILV08"
	next = "BG3210"
	secretnext = "BG3210"
	sky1 = "SKY1"
	music = "D_BG3209"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3210 "BIGGER32 Map 10"
{
	titlepatch = "CWILV09"
	next = "BG3211"
	secretnext = "BG3211"
	sky1 = "SKY1"
	music = "D_BG3210"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3211 "BIGGER32 Map 11"
{
	titlepatch = "CWILV10"
	next = "BG3212"
	secretnext = "BG3212"
	sky1 = "SKY1"
	music = "D_BG3211"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3212 "BIGGER32 Map 12"
{
	titlepatch = "CWILV11"
	next = "BG3213"
	secretnext = "BG3213"
	sky1 = "SKY2"
	music = "D_BG3212"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3213 "BIGGER32 Map 13"
{
	titlepatch = "CWILV12"
	next = "BG3214"
	secretnext = "BG3214"
	sky1 = "SKY2"
	music = "D_BG3213"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3214 "BIGGER32 Map 14"
{
	titlepatch = "CWILV13"
	next = "BG3215"
	secretnext = "BG3215"
	sky1 = "SKY2"
	music = "D_BG3214"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3215 "BIGGER32 Map 15"
{
	titlepatch = "CWILV14"
	next = "BG3216"
	secretnext = "BG3216"
	sky1 = "SKY2"
	music = "D_BG3215"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3216 "BIGGER32 Map 16"
{
	titlepatch = "CWILV15"
	next = "BG3217"
	secretnext = "BG3217"
	sky1 = "SKY2"
	music = "D_BG3216"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3217 "BIGGER32 Map 17"
{
	titlepatch = "CWILV16"
	next = "BG3218"
	secretnext = "BG3218"
	sky1 = "SKY2"
	music = "D_BG3217"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3218 "BIGGER32 Map 18"
{
	titlepatch = "CWILV17"
	next = "BG3219"
	secretnext = "BG3219"
	sky1 = "SKY2"
	music = "D_BG3218"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3219 "BIGGER32 Map 19"
{
	titlepatch = "CWILV18"
	next = "BG3220"
	secretnext = "BG3220"
	sky1 = "SKY2"
	music = "D_BG3219"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3220 "BIGGER32 Map 20"
{
	titlepatch = "CWILV19"
	next = "BG3221"
	secretnext = "BG3221"
	sky1 = "SKY2"
	music = "D_BG3220"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}

map BG3221 "BIGGER32 Map 21"
{
	titlepatch = "CWILV20"
	next = "VR"
	secretnext = "VR"
	sky1 = "SKY3"
	music = "D_BG3221"
	intermusic = "D_BG32IN"
	ExitPic = "BG32INT"
	EnterPic = "BG32INT"
}