// Odamex CTF Mapinfo

defaultmap
{
	nocrouch
}

map OCTF01 "The Ride"
{
	next = "OCTF02"
	secretnext = "OCTF02"
	sky1 = "OCTF0302"
	music = "D_OCTF01"
	intermusic = "D_OCTFIN"
	ExitPic = "OCTFINT"
	EnterPic = "OCTFINT"
}

map OCTF02 "Something Epic II"
{
	next = "OCTF03"
	secretnext = "OCTF03"
	sky1 = "OCTF0041"
	music = "D_OCTF02"
	intermusic = "D_OCTFIN"
	ExitPic = "OCTFINT"
	EnterPic = "OCTFINT"
}

map OCTF03 "Pagan CTF"
{
	next = "OCTF04"
	secretnext = "OCTF04"
	sky1 = "OCTF0305"
	music = "D_OCTF03"
	intermusic = "D_OCTFIN"
	ExitPic = "OCTFINT"
	EnterPic = "OCTFINT"
}

map OCTF04 "Zero Fort"
{
	next = "OCTF05"
	secretnext = "OCTF05"
	sky1 = "OCTF0301"
	music = "D_OCTF04"
	intermusic = "D_OCTFIN"
	ExitPic = "OCTFINT"
	EnterPic = "OCTFINT"
}

map OCTF05 "Toxic Fortress"
{
	next = "OCTF06"
	secretnext = "OCTF06"
	sky1 = "OCTF0307"
	music = "D_OCTF05"
	intermusic = "D_OCTFIN"
	ExitPic = "OCTFINT"
	EnterPic = "OCTFINT"
}

map OCTF06 "Lava Incorporated"
{
	next = "OCTF07"
	secretnext = "OCTF07"
	sky1 = "OCTF0304"
	music = "D_OCTF06"
	intermusic = "D_OCTFIN"
	ExitPic = "OCTFINT"
	EnterPic = "OCTFINT"
}

map OCTF07 "Somewhat Complex"
{
	next = "OCTF08"
	secretnext = "OCTF08"
	sky1 = "OCTF0303"
	music = "D_OCTF07"
	intermusic = "D_OCTFIN"
	ExitPic = "OCTFINT"
	EnterPic = "OCTFINT"
	Map07Special
}

map OCTF08 "Legacy"
{
	next = "VR"
	secretnext = "VR"
	sky1 = "OCTF0306"
	music = "D_OCTF08"
	intermusic = "D_OCTFIN"
	ExitPic = "OCTFINT"
	EnterPic = "OCTFINT"
}